Rhyanna Mai

The florist who spreads good fortune. Or the florist who spreads misfortune.

Race Region Gender Age
Human Middenland Female 19
Careers Completed
Witch In Progress
Total Experience Advances Spent
4 4
Conservative St. Reckless St.
2 2
Characteristics Level Fortune
Strength 3 0
Toughness 4 0
Agility 2 0
Intelligence 4 0
Willpower 4 0
Fellowship 3 0
Basic Physical Skills Char. Training Level
Athletics St 0
Ballistic Skill Ag 0
Coordination Ag 0
Intimidate St 0
Resilience To 1
Ride Ag 0
Skulduggery Ag 0
Stealth Ag 0
Weapon Skill St 0
Basic Mental Skills Char. Training Level
Charm Fel 0
Discipline WP 0
First Aid Int 0
Folklore Int 1
Guile Fel 0
Intuition Int 0
Leadership Fel 0
Nature Lore Int 0
Observation Int 0
Advanced Skills Char. Training Level
Spellcraft Int 1
Specializations Char.
Spellcraft: Rank 1 Spells Int
Talent Cards Type
Hedge Magic Witchcraft
Aethyric Conduit Focus
Action Cards Type
Curse of the Witch / Blessing of the Witch Spell
Heat Metal / Cool Metal Spell
Feral Fire Spell
Wealth Fame Rk Noble Rk
Poor 0 0
Shame Threshold
0 0
Wounds Threshold
0 14
Criticals Description
Mangled Limb, SR3 (Shield Arm)
Sev. Injuries Description
Corruption Threshold
2 10
Mutations Description
Insanities Description
Diseases Description
Weapons Enc DR CR Range Special Notes
Morning Star 4 6 3 Engaged Slow, Special
Armour Enc Defense Soak Special Notes
Common Middenlander Fur Coat 2 1 0
Tower Shield 5 2 1
Equipment Enc
Cold Weather Blanket 3
Common Herbs and Medical Supplies 1
Enc Limit Enc
15 15
Gold Silver Brass
1 32 0
General Career Advances Spent
Talent: Aethyric Conduit 1
Action: Feral Fire 1
Wound +1 1
Skill: Folklore 1

Rhyanna is a wandering florist who has been seen in many villages and towns across the Reikland. Nobody knows too much about her; she comes to a town or a village and sells flowers and herbs to the local apothecaries, physicians and nobles, whether for their beauty or for their medicinal benefits. She never says where she grows the plants, just that her and her friends grow them out in the wild.

Most that is said about her comes across as superstitious nonsense, though it is enough to prick the ears of the occasional witch hunter, forcing her to stay on the move and not dwell in the same place for very long. Some say her presence in a village brings great fortune – plants grow stronger, broken things mysteriously find themselves fixed, and the ill become miraculously well. Others say the opposite – her coming brings plague and ruin, crops fail and people feel cursed.

Whilst on the Olde World League’s books, she travels so much that she is rarely part of any mercenary expedition. Instead she is usually hired as a trouble-shooter and problem solver, if she can be found at all.

Rhyanna Mai

The Olde World League KarmaKollapse